#include <mudlib.h> inherit MONSTER; void reset(status arg) { ::reset(arg); if(arg) return; set_name("pup"); set_alias("dingo pup"); set_short("A dingo pup"); set_long( "A dog like animal with a soft coat. This little guy is \n"+ "only a pup and looks back at you with seemingly gentle \n"+ "and dark brown eyes. He is light brown in color and has \n"+ "a white streak on his muzzle.\n"); set_gender(1); set_level(4); set_race("dog"); set_wc(5); set_ac(8); set_hp(80); load_chat(5, ({"Pup bats at a passing fly.\n", "Pup's tail wags back and forth and looks at you \n"+ "with a slight tilt of his head.\n", "Pup sits back on his haunches and looks at you.\n", "With a short yip the pup pounces on your foot \n"+ "and playfully nips at you.\n", })); set_domain("garden"); load_a_chat(4,({"Pup looks up with scared little eyes. \n", "Pup lets out a little YIP of pain.\n", "Pup bites down on your arm arm!\n", "Pup growls at you.\n", })); set_dead_ob(this_object()); set_wander(12,360); } void monster_died() { object obj; tell_room(environment(), "Pup yips one last time before laying down one last time.\n"); }