#include <mudlib.h>
#define PATH "d/coronos/w/angel/city/gardens/"
#define MONST "d/coronos/w/angel/city/monst/"
inherit ROOM;
void reset(status arg) {
object obj;
int i;
if(!present("koala")) {
for(i=0; i<random(3)+1; i++) {
obj = clone_object(MONST+"koala");
move_object(obj,this_object());
}
}
if(arg) return;
set_weather(1,3,0);
set_short("a tree");
set_long(
"From the dizzy heights of the gum tree the ground below seems \n"+
"a dangeous place, compared to the warmth and protection of the\n"+
"leaves here. The tree trunk is a strange grey, almost white and\n"+
"the leaves a strange sweet smell.\n");
set_smell("The gum leaves smell of eucalyptuse.\n");
set_exits(({
PATH+"tree3", "up",
PATH+"tree1", "down",
}));
}