#include <mudlib.h>
#define PATH "d/coronos/w/angel/city/gardens/"
inherit ROOM;
status enter(string str);
void reset(status arg) {
object obj;
if(!present("tree")) {
obj = clone_object("skills/obj/tree");
move_object(obj, this_object());
obj -> grow();
}
if(arg) return;
set_short("the city garden");
set_long(
"A tall white rotunda stands amid a blossoming bushes of waratah, \n"+
"its new white paint contrasting the brilliant reds of the native \n"+
"australian flowers. ");
set_day_desc(
"The sunlight beams down on you from on high,\npeeking through the "+
"white fluffy clouds.\n");
set_night_desc(
"The moon stares down at you as dark sinister \nclouds pass by.\n");
set_listen("You think you hear the chattering of possums.\n");
set_smell("The fragrance of the waratah is beautiful.\n");
set_items(({
"rotunda",
"A tall white wooden building, mainly used for resting, \n"+
"or for Sunday picnics. It is a quiet place to sit. \n"+
"Perhaps you care to enter the rotunda and rest for a while",
"waratah#flower#flowers",
"The brilliant red waratah is in full bloom here, its large \n"+
"flowers several inches in diameter. it is certainly beautiful",
}));
set_day_items(({
"sunlight#sun#light",
"Do you want to go blind?",
"cloud#clouds",
"They are white and fluffy. One reminds you of a big kangaroo",
}));
set_night_items(({
"moon",
"A white barron moon",
"cloud#clouds",
"They look dark and sinister...and very spooky",
}));
set_exits(({
PATH+"garden4", "northwest",
PATH+"garden12", "southwest",
PATH+"garden8", "west",
}));
set_weather(1,4,0);
}
void init() {
::init();
add_action("enter", "enter");
}
status enter(string str) {
if(str == "rotunda") {
write("You enter the rotunda.\n\n");
this_player()->move_player("into the rotunda#room/city/garden/rotunda");
return 1;
}
else {
notify_fail("Enter what?\n");
return 0;
}
}