#include <mudlib.h> inherit ROOM; void reset(status arg) { object obj, seeds; int y; if(!present("bird")) { for(y=0; y < (4 + random(4)); y++) { obj = clone_object(MONSTER); obj -> set_name("pigeon"); obj -> set_race("bird"); obj -> set_short("A grey pigeon"); obj -> set_long( "A simple little pigeon, searching for some food.\n"); obj -> set_level(1); obj -> set_max_hp(45); obj -> set_hp(45); obj -> set_ac(3); obj -> set_wc(5); obj -> load_chat(5, ({ "Pigeon flaps its wings.\n", "Pigeon bobs its head.\n", "Pigeon tilts is head at you.\n", "Pigeon waddles around.\n", })); obj -> load_a_chat(5, ({ "Pigeon flaps around angrilly.\n", "Pigeon pecks at your feet.\n", "Pigeon tries to fly away...!\n", })); obj -> set_attack_msg(({ "pecks into", "softly", "pecks into", "lightly", "pecks into", "with some force", "grazes", "", "pecks into", "with a great deal of force", "pecks", "with a stunning blow!", "pecks into", "with a bone crunching sound!", })); move_object(obj, this_object()); seeds = clone_object(FOOD); seeds -> set_name("seeds"); seeds -> set_short("Some seeds"); seeds -> set_strength(1); seeds -> set_sell_destruct(1); seeds -> set_long( "This is some seeds from a yellow wattle bush.\n"); seeds -> set_weight(1); seeds -> set_value(20 + random(50)); /* something to give out */ move_object(seeds, obj); } } if(arg) return; set_short("the city garden"); set_long( "More flowering, yellow wattle bushes stand by the cobblestone\n"+ "pathway which winds its way west and easts from here. The sounds \n"+ "of cooing pigeons fills the air as they busily gather food \n"+ "that has fallen on the ground. "); set_day_desc( "The sunlight beams down on you from on high,\npeeking through "+ "the white fluffy clouds.\n"); set_night_desc( "The moon stares down at you as\n dark sinister clouds pass by.\n"); set_listen("The air is full of busy bees buzzing...\n"); set_smell("The air is full of the sweet smell of wattle.\n"); set_items(({ "wattle#bush", "A fine yellow wattle bush. The spiky wattle has sharp spines \n"+ "at the end of its leaflike stalks. The leaves of most wattles\n"+ "are minute, appearing to be almost like flattened stalks", "path#cobblestone path#cobblestones#cobblestone", "A well travelled cobblestone path", "tree#gum tree#ghost-gum#gum", "This tree's trunk is a light grey, almost white colour. Atop \n"+ "the tree is some movement amid the leaves", "orchid#spider orchid", "A long black-orange flower sways in the breeze that blows \n"+ "through the leaves of the trees. The orchid seems to be \n"+ "growing on the trees themselves", })); set_day_items(({ "sunlight#sun#light", "Do you want to go blind?", "cloud#clouds", "They are white and fluffy. One reminds you of an echidna", })); set_night_items(({ "moon", "You can see the man in the moon. He \n"+ "appears to be grinning an evil grin at you", "cloud#clouds", "They look dark and sinister...and very spooky", })); set_exits(({ "d/coronos/w/angel/city/gardens/garden2", "north", "d/coronos/w/angel/city/gardens/garden10", "south", "d/coronos/w/angel/city/gardens/garden5", "west", "d/coronos/w/angel/city/gardens/garden7", "east", })); set_weather(1,4,0); }