#include <mudlib.h> #define MONST "d/coronos/w/angel/city/monst/" #define NAME (string)this_player()->query_name() inherit ROOM; void reset(status arg) { if(arg) return; set_short("the city garden"); set_long( "Another group of bottle trees, blooming with red flowers, \n"+ "stands in the corner of gardens, against the northwest \n"+ "wall. The cobblestone pathway winds close to them, southward, \n"+ "along the sides of the garden walls.\n"); set_day_desc( "The sunlight beams down on you from on high, peeking through the \n"+ "white fluffy clouds.\n"); set_night_desc( "The moon stares down at you as dark sinister clouds pass by.\n"); set_listen("The air is silent; the sound of peace.\n"); set_items(({ "wall#walls", "Tall walls surround the gardens, protecting the flaura and "+ "fauna inside", "bottle tree#bottle trees#tree#trees", "So named after its strange shape, the trunk of bottle trees \n"+ "are almost seven feet in diameter. Their spread of leaves \n"+ "make this place ideal for picnics, and for resting in peace", "path#cobblestone path#cobblestones#cobblestone", "A well travelled cobblestone path", })); set_day_items(({ "sunlight#sun#light", "Do you want to go blind?", "cloud#clouds", "They are white and fluffy. One reminds you of an echidna", })); set_night_items(({ "moon", "You can see the man in the moon. He \n"+ "appears to be grinning an evil grin at you", "cloud#clouds", "They look dark and sinister...and very spooky", })); set_exits(({ "d/coronos/w/angel/city/gardens/garden1", "northeast", "d/coronos/w/angel/city/gardens/garden6", "south", "d/coronos/w/angel/city/gardens/garden3", "east", "d/coronos/w/angel/city/gardens/garden5", "southwest", })); set_weather(1,4,0); }