#include <mudlib.h> #define PATH "d/coronos/w/angel/city/gardens/" #define MONST "d/coronos/w/angel/city/monst/" inherit ROOM; status enter(); void reset(status arg) { object obj; int i; if(!present("dingopup")){ for(i=0; i<3; i++) { move_object(clone_object(MONST+"dingopup"),this_object()); } } if(arg)return; set_weather(1,3,0); set_short("the city garden"); set_long( "The ground consists of sandy soil and is mostly hard \n"+ "packed. In certain areas the ground is soft and full of \n"+ "paw prints. A small mound rises up and looks very dark \n"+ "within a small opening to what seems to be a den. Small \n"+ "bones lay by the entrance, along with pieces of fur that \n"+ "seemingly have been discarded.\n"); set_items(({ "den#dark den", "The den looks dark and it seems like there is something \n"+ "moving within.", "movement#darkness#inside den#inside the den", "You might be able to see more if you actually entered the den", "mound#hill", "It seems to be a possible dingo den", })); set_exits(({ PATH+"garden8","north", PATH+"garden9","northeast", PATH+"garden11","west", PATH+"garden13","southwest", })); } void init() { ::init(); add_action("enter","enter"); } status enter() { write("You climb into the den after dropping to your "+ "knees and watching your head.\n"); this_player()->move_player("into the den#"+PATH+"den1"); return 1; }