#include <mudlib.h> #define PATH "d/coronos/w/angel/city/gardens/" #define MONST "d/coronos/w/angel/city/monst/" inherit ROOM; void reset(status arg) { if(arg)return; set_weather(1,3,0); set_short("the city garden"); set_long( "The ground here seems to be more dirt then grass, and the \n"+ "trees have become very sparse. The ground becomes less arid \n"+ "to the north and south, but remains the same to the west \n"+ "and east. A gate stands to the south.\n"); set_exits(({ PATH+"garden7","north", PATH+"garden10","west", PATH+"garden12","east", PATH+"garden13","south", })); }