#include <mudlib.h>
#define PATH "d/coronos/w/angel/city/gardens/"
#define MONST "d/coronos/w/angel/city/monst/"
inherit ROOM;
void reset(status arg) {
if(arg)return;
set_weather(1,3,0);
set_short("the city garden");
set_long(
"The ground here seems to be more dirt then grass, and the \n"+
"trees have become very sparse. The ground becomes less arid \n"+
"to the north and south, but remains the same to the west \n"+
"and east. A gate stands to the south.\n");
set_exits(({
PATH+"garden7","north",
PATH+"garden10","west",
PATH+"garden12","east",
PATH+"garden13","south",
}));
}