#include <mudlib.h>
#define PATH "d/coronos/w/angel/city/gardens/"
#define MONST "d/coronos/w/angel/city/monst/"
inherit ROOM;
void reset(status arg) {
object obj;
if(!present("wombat")) {
obj = clone_object(MONST+"wombat");
move_object(obj,this_object());
}
if(arg) return;
set_weather(1,3,0);
set_short("the city garden");
set_long(
"Continuing through the garden the ground becomes a bit more \n"+
"arid and the green grass seems to become much more sparse. \n"+
"Within the dry patch of ground is a start of a burrow. A \n"+
"large rock sets off to one side. Footprints lay within the \n"+
"sandy soil.\n");
set_day_desc(
"The sun shines down, an occasional cloud making the only shade.\n");
set_night_desc("The moon shines down from high above.\n");
set_listen("A soft scraping is heard from around you.\n");
set_smell("As you sniff the air you get a bit of dry sand "+
"in your nose.\n");
set_items(({
"grass#green grass",
"The blades of grass have beomce fewer and far between",
"rock#large rock",
"A good sized rock which sits beside the hole",
"sandy soil#soil#sand",
"Simple sandy soil, however, it contains many footprints",
"footprint#footprints",
"They appear to be prints made from a wombat",
}));
set_exits(({
PATH+"garden5","northwest",
PATH+"garden6","north",
PATH+"garden11","east",
PATH+"garden13","southeast",
}));
set_weather(1,4,0);
}