#include <mudlib.h>
#define PATH "d/coronos/w/angel/city/gardens/"
#define MONST "d/coronos/w/angel/city/monst/"
inherit ROOM;
void reset(status arg) {
object obj;
int i;
if(!present("pup")) {
for(i=0; i<2; i++) {
move_object(clone_object(MONST+"dingopup"),this_object());
}
}
if(arg)return;
set_weather(1,3,0);
set_short("a dingo den");
set_long(
"Here just inside the den the roof is low, causing most to \n"+
"stay low to the ground. The ground is made up of loose soil \n"+
"and full of many dingo prints. The walls are formed in crude \n"+
"rounded supports, and looks as if they have been formed due \n"+
"to vigerous digging.\n");
set_smell("The strong scent of dingo droppings override "+
"everything else.\n");
set_listen("An occasional yip reminds you of just how "+
"close you are to the dingos.\n");
set_items(({
"roof#walls#soil#ground",
"Made up of packed sandy soil due to frequent use",
"prints#footprints#dingo prints",
"Little paw prints, but also larger prints of a larger \n"+
"dingo. Could it be the mother of the pups?",
}));
set_exits(({
PATH+"garden12","out",
PATH+"den2","in",
}));
}