/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
/* PK OFFICE
 *
 * This object simply adds and removes player killers
 *
 * v2.01 Angel, July 1996
 * v1.01 Angel, Nov 1994
 */
#include <mudlib.h>
#include <linewrap.h>
#include <living.cfg>

#define SAVE_VILLANS    "ob_saves/pk"   /* do we save the villans on reboot? */
#define BOUNTY  1000            /* 1 gold is default bounty */
#define NAME    (string)this_player()->query_name()


/*****************************************************************************
 * Fn Prototypes
 */

void save_me();
void add_villan(string name, string victim, string crime);

mapping villans;

inherit ROOM;
void reset(status arg) {
  if(arg) return;

  set_short("pk office");
  set_weather(2, 2, 0);

#ifdef SAVE_VILLANS
  restore_object(SAVE_VILLANS);
#endif

  villans = ([ ]);
}



status query_villan(string name) {
  if(villans[name]) return 1;
  return 0;
}

int query_bounty(string name) {
  mixed *tmp;
  tmp = villans[name];
  return tmp[0];  /* first element is bouty value */
}



status query_victim(string killer, string victim) {
  mixed *tmp;

  if(!villans[killer]) return 0;
  tmp = villans[killer];
  tmp = tmp[1]; /* array of victim names */
  return (member_array(victim, tmp) == -1) ? 0 : 1;
}

mixed *query_victims(string name) {
  mixed *tmp;
  if(!villans[name]) return 0;
  tmp = villans[name];
  return tmp[1];
}

mixed *query_all_victims(string name) {
  return query_victims(name);
}

void remove_villan(string name) {
  villans = m_delete(villans, name);
  save_me();
}

void add_villan(string name, string victim, string crime) {
  mixed *tmp, temp;
  int amount;

  if(!victim) victim = "the innocent";
  if(!crime)  crime  = "terrible crimes!";

  if(!query_villan(name))
    villans += ([ name : ({ BOUNTY, ({ victim, }), ({ crime, }), }), ]);
  else {
    if(query_victim(name, victim)) {
      tmp    = villans[name];  /* returns array value   */
      tmp    = tmp[1];          /* the victims of 'name' */
      tmp   += ({ victim, });
      temp   = villans[name];
      temp   = temp[2];
      temp  += crime;
      amount = query_bounty(name);
      villans[name] = ({ amount, tmp, temp, });
    }
  }
  save_me();
}

void change_bounty(string name, int amount) {
  mixed *tmp, temp;

  if(!query_villan(name)) return;
  tmp  = villans[name];
  tmp  = tmp[1];        /* all victims */
  temp = villans[name];
  temp = temp[2];
  villans[name] = ({ (BOUNTY + amount), tmp, temp, });
  save_me();
}


mapping query_all_data() { return villans; }
void save_me() { save_object(SAVE_VILLANS); }

void init() {
  ::init();
  add_action("pk_give", "give");
  add_action("pk_sign", "read");
}

status pk_sign(string str) {
  mixed *keys, *values;
  string tmp;
  int i;
  if(!str) {
    notify_fail("Read what?\n");
    return 0;
  }
  if(str != "sign") {
    notify_fail("Read the sign?\n");
    return 0;
  }
  keys = m_indices(villans);
  values = m_values(villans);

  write("Ille Coronos City Guards Office\n"+
        "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n");
  tmp = ""; /* initialise string */
  for(i=0; i<sizeof(keys); i++) {
    tmp += "A reward of "+MONEY->convert(values[i][0])+" is offered for ";
    tmp += "the head of "+capitalize(keys[i])+", for ";
    tmp += implode(values[i][2], ", ");
    tmp += "\n";
    writelw(tmp);
    tmp = "";
  }
  return 1;
}

status pk_give(string str) {
  object ob;
  int amount;
  string tmp1, tmp2;
  string name;

  if(!present("curzon")) {
    write("There's no one present in the guard's office right now...\n");
    return 1;
  }
  if(!(ob=present("head", this_player()))) {
    write("Curzon exclaims: You don't have a head to give me!\n");
    return 1;
  }
  write("test: "+ob->short()+"\n");
  name = (string)ob->query_alias_name();
  if(!name) {
    write("Curzon asks: Why are you giving THAT to me?\n");
    return 1;
  }

  if(!query_villan(name)) {
    write("Curzon says: But "+name+" is not a criminal.\n");
    return 1;
  }

  write("You give "+ob->short()+" to Curzon.\n");
  say(NAME+" gives "+ob->short()+" to Curzon.\n", this_player());

  amount = query_bounty(name);
  write("Curzon says: Here is the reward money.\n"+
        "Curzon gives you "+(string)MONEY->convert(amount)+".\n");

  this_player()->add_money(amount);

  destruct(ob);
  this_player()->recalc_carry();
  remove_villan(name);
  save_me();
  return 1;
}