#include <mudlib.h>
#include "/players/angel/path.h"
inherit ROOM;
void reset(status arg) {
reset_doors(arg);
if(arg) return;
load_door(({
"file", CITY+"/hall1",
"direction", "south door",
"closed",
"long",
"A grand set of double doors, bound in steel and bronze.\n",
}));
set_short("the Ille Coronos city chambers");
set_long(
"There is a noticeable ambience of tranquillity as you step into \n"+
"this grand circular chamber. The ceiling domes high above you, \n"+
"with twelve windows of fine stained glass filtering the light \n"+
"from the outside in an array of fine reds and blues, culminating \n"+
"in bright whites in the center of the room. A fine obsidian table,\n"+
"also circular and dwarvish in design, contrasts the light from \n"+
"above. At regular intervals wooden chairs stand, each appearing \n"+
"to be of the same elvish style, yet somehow different. Hanging \n"+
"behind each chair, on the walls, are the coats of arms of each \n"+
"of the founding members of Ille Coronos; the members of The Circle.\n");
set_items(({
"chamber",
"You stand in the chamber where the members of The Circle meet \n"+
"to discuss the business of their city. The whole chamber is \n"+
"lit by white light streaming in from above.",
"ceiling#domed ceiling#above",
"The high vaulted ceiling stands some thirty feet above you, \n"+
"illuminated from the light shining through twelve stained \n"+
"glass windows. The sight leaves your awe struck. \n",
"windows#window",
"The windows are crafted from stained glass, most likely by \n"+
"the local human artisans. Each depicts different scenes from \n"+
"the history of the founding of Ille Coronos",
"stained glass#glass#scene#scenes",
"There are twelve scenes which stand above each chair below. \n"+
"You recognise some of them from the stories you have heard \n"+
"about the founding of Ille Coronos from the locals.",
"table",
"The table is made from a single block of obsidian, crafted \n"+
"expertly by the dwarven stone masons in the mountains to \n"+
"the south-east of the city. It is rumoured that they are \n"+
"the cities greatest allies in the effort against the drow. \n"+
"Around the table stand twelve fine wooden chairs.",
"chair#chairs",
"Each chair appears elfin in design, but unique due to the carved \n"+
"designs in the backs and arms. The chairs have high backs and \n"+
"forest green cushions which make them appear not only regal, but \n"+
"comfortable as well.",
"design#carvings#backs",
"Each design bears the glyphs of the native wood elvish clan \n"+
"indicating various of natures elements, each representing an\n"+
"office on the Circle.",
"cushions",
"They are hand stitched and made from velvet in an ancient \n"+
"elvish design. These, and the chairs they adorn are gifts \n"+
"from the elven clans in the forests nearby the city.",
"coats of arms",
"There are twelve coats of arms, one behind each chair, denoting \n"+
"the founding members of the city of Ille Coronos. They are; a \n"+
"gold phoenix on a scarlet background; a white star on a blue \n"+
"field; a pennant halved, with a black eagle on the left and the \n"+
"right in red; an elvish banner with gold stars on a blue \n"+
"background; a gold rose; a griffon holding a bow in its left \n"+
"claw, and a score of arrows in its right; a silver sun on a blue\n"+
"field; a war hammer crossed over a clenched and armoured fist; \n"+
"an ancient metallic dragon over the polar star; george+pothios",
}));
set_listen("There is a peace, indescribable in the air...\n");
set_smell("The leather and wood from the chairs hangs in the air.\n");
set_exits(({
CITY+"/hall1", "south",
}));
set_weather(2, 2, 0);
}