#include <mudlib.h> #include "/players/angel/path.h" inherit ROOM; void reset(status arg) { reset_doors(arg); if(arg) return; load_door(({ "file", CITY+"/hall1", "direction", "south door", "closed", "long", "A grand set of double doors, bound in steel and bronze.\n", })); set_short("the Ille Coronos city chambers"); set_long( "There is a noticeable ambience of tranquillity as you step into \n"+ "this grand circular chamber. The ceiling domes high above you, \n"+ "with twelve windows of fine stained glass filtering the light \n"+ "from the outside in an array of fine reds and blues, culminating \n"+ "in bright whites in the center of the room. A fine obsidian table,\n"+ "also circular and dwarvish in design, contrasts the light from \n"+ "above. At regular intervals wooden chairs stand, each appearing \n"+ "to be of the same elvish style, yet somehow different. Hanging \n"+ "behind each chair, on the walls, are the coats of arms of each \n"+ "of the founding members of Ille Coronos; the members of The Circle.\n"); set_items(({ "chamber", "You stand in the chamber where the members of The Circle meet \n"+ "to discuss the business of their city. The whole chamber is \n"+ "lit by white light streaming in from above.", "ceiling#domed ceiling#above", "The high vaulted ceiling stands some thirty feet above you, \n"+ "illuminated from the light shining through twelve stained \n"+ "glass windows. The sight leaves your awe struck. \n", "windows#window", "The windows are crafted from stained glass, most likely by \n"+ "the local human artisans. Each depicts different scenes from \n"+ "the history of the founding of Ille Coronos", "stained glass#glass#scene#scenes", "There are twelve scenes which stand above each chair below. \n"+ "You recognise some of them from the stories you have heard \n"+ "about the founding of Ille Coronos from the locals.", "table", "The table is made from a single block of obsidian, crafted \n"+ "expertly by the dwarven stone masons in the mountains to \n"+ "the south-east of the city. It is rumoured that they are \n"+ "the cities greatest allies in the effort against the drow. \n"+ "Around the table stand twelve fine wooden chairs.", "chair#chairs", "Each chair appears elfin in design, but unique due to the carved \n"+ "designs in the backs and arms. The chairs have high backs and \n"+ "forest green cushions which make them appear not only regal, but \n"+ "comfortable as well.", "design#carvings#backs", "Each design bears the glyphs of the native wood elvish clan \n"+ "indicating various of natures elements, each representing an\n"+ "office on the Circle.", "cushions", "They are hand stitched and made from velvet in an ancient \n"+ "elvish design. These, and the chairs they adorn are gifts \n"+ "from the elven clans in the forests nearby the city.", "coats of arms", "There are twelve coats of arms, one behind each chair, denoting \n"+ "the founding members of the city of Ille Coronos. They are; a \n"+ "gold phoenix on a scarlet background; a white star on a blue \n"+ "field; a pennant halved, with a black eagle on the left and the \n"+ "right in red; an elvish banner with gold stars on a blue \n"+ "background; a gold rose; a griffon holding a bow in its left \n"+ "claw, and a score of arrows in its right; a silver sun on a blue\n"+ "field; a war hammer crossed over a clenched and armoured fist; \n"+ "an ancient metallic dragon over the polar star; george+pothios", })); set_listen("There is a peace, indescribable in the air...\n"); set_smell("The leather and wood from the chairs hangs in the air.\n"); set_exits(({ CITY+"/hall1", "south", })); set_weather(2, 2, 0); }