/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
#include <mudlib.h>
#include "/players/angel/path.h"

inherit ROOM;

void reset(status arg) {
  reset_doors(arg);

  if(arg) return;

  load_door(({
	"file",	CITY+"/hall1",
	"direction",	"south door",
	"closed",
	"long",	
	"A grand set of double doors, bound in steel and bronze.\n",
  }));
	

  set_short("the Ille Coronos city chambers");

  set_long(
"There is a noticeable ambience of tranquillity as you step into   \n"+
"this grand circular chamber. The ceiling domes high above you,    \n"+
"with twelve windows of fine stained glass filtering the light     \n"+
"from the outside in an array of fine reds and blues, culminating  \n"+
"in bright whites in the center of the room. A fine obsidian table,\n"+
"also circular and dwarvish in design, contrasts the light from    \n"+
"above. At regular intervals wooden chairs stand, each appearing   \n"+
"to be of the same elvish style, yet somehow different. Hanging    \n"+
"behind each chair, on the walls, are the coats of arms of each    \n"+
"of the founding members of Ille Coronos; the members of The Circle.\n");

  set_items(({
	"chamber",
	"You stand in the chamber where the members of The Circle meet \n"+
	"to discuss the business of their city. The whole chamber is   \n"+
"lit by white light streaming in from above.",

	"ceiling#domed ceiling#above",
	"The high vaulted ceiling stands some thirty feet above you,   \n"+
	"illuminated from the light shining through twelve stained     \n"+
	"glass windows. The sight leaves your awe struck.              \n",

	"windows#window",
	"The windows are crafted from stained glass, most likely by    \n"+
	"the local human artisans. Each depicts different scenes from  \n"+
	"the history of the founding of Ille Coronos",

	"stained glass#glass#scene#scenes",
	"There are twelve scenes which stand above each chair below.   \n"+
	"You recognise some of them from the stories you have heard    \n"+
	"about the founding of Ille Coronos from the locals.",

	"table",
	"The table is made from a single block of obsidian, crafted \n"+
	"expertly by the dwarven stone masons in the mountains to   \n"+
	"the south-east of the city. It is rumoured that they are   \n"+
	"the cities greatest allies in the effort against the drow. \n"+
	"Around the table stand twelve fine wooden chairs.",

	"chair#chairs",
	"Each chair appears elfin in design, but unique due to the carved \n"+
	"designs in the backs and arms. The chairs have high backs and    \n"+
	"forest green cushions which make them appear not only regal, but \n"+
	"comfortable as well.",

	"design#carvings#backs",
	"Each design bears the glyphs of the native wood elvish clan \n"+
"indicating various of natures elements, each representing an\n"+
"office on the Circle.",

"cushions",
"They are hand stitched and made from velvet in an ancient \n"+
"elvish design. These, and the chairs they adorn are gifts \n"+
"from the elven clans in the forests nearby the city.",

"coats of arms",
"There are twelve coats of arms, one behind each chair, denoting \n"+
"the founding members of the city of Ille Coronos. They are; a   \n"+
"gold phoenix on a scarlet background; a white star on a blue    \n"+
"field; a pennant halved, with a black eagle on the left and the \n"+
"right in red; an elvish banner with gold stars on a blue        \n"+
"background; a gold rose; a griffon holding a bow in its left    \n"+
"claw, and a score of arrows in its right; a silver sun on a blue\n"+
"field; a war hammer crossed over a clenched and armoured fist;  \n"+
"an ancient metallic dragon over the polar star; george+pothios",
  }));

  set_listen("There is a peace, indescribable in the air...\n");
  set_smell("The leather and wood from the chairs hangs in the air.\n");

  set_exits(({
	CITY+"/hall1", 	"south",
  }));  

  set_weather(2, 2, 0);
}