/* DO NOT ADD ANYTHING BELOW HERE */
string *HIGHLORDS;
void reset(status arg) {
if(arg) return;
HIGHLORDS = ({
});
}
/* DO NOT ADD ANYTHING ABOVE HERE */
/* Domain access object, this will update itself with create_wizard()
* It is important to that you don't touch anything above this comment.
*
* Only Arches have write access to this.
*/
/* Valid Write control over /d/ */
status valid_write(string fname, string name) {
string domain, file;
int i;
if(sscanf(fname,"/d/%s/%s", domain, file) == 2) {
for(i = 0; i < sizeof(HIGHLORDS); i += 2) {
if(name == HIGHLORDS[i] && domain == HIGHLORDS[i+1]) return 1;
}
if(file == "access.c") return 0;
return (status)call_other("/d/"+domain+"/access","valid_write",fname,name);
}
return 0;
}
/* Valid Read for /d */
status valid_read(string fname, string name) {
string domain, who, file;
int i;
if(valid_write(fname,name)) return 1;
if(sscanf(fname,"/d/%s/%s",domain,file) == 2) {
return (status)call_other("/d/"+domain+"/access","valid_read",fname,name);
}
if(sscanf(fname,"/d/%s", file) == 1) { /* Highlords have read access */
if(member_array(name,HIGHLORDS) != -1) return 1;
}
}
status query_domain_lord(string domain) {
int i;
string name;
name = (string)this_player()->query_name(1);
for(i = 0; i < sizeof(HIGHLORDS); i += 2) {
if(name == HIGHLORDS[i] && domain == HIGHLORDS[i+1]) return 1;
}
return 1;
}
/* end access */