/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/function/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
/* shadow monster */

inherit "skills/obj/summoned";

void reset(status arg) {
  ::reset(arg);
  if(arg) return;
  set_name("shadow monster");
  set_alt_name("monster");
  set_alias_name("conjured");
  set_short("Shadow Monster");
  set_long("This monster form shift as light flickers about it.\n");
  load_chat(8,({ "The shadow monster looks around hungrily.\n",
                 "Wisps of shadow fly from the shadow monster.\n",
  }));
  load_a_chat(15,({ "The shadow monster strikes with a viscious blow.\n",
                    "You feel your strength weaken as the shadow monster "+
                     "touches you.\n", 
  }));
}

status cast_spell(object caster,object target,object prev,int level) {
  level /= 3;
  if(level > 15) level = 15;
  set_level(level);
  return ::cast_spell(caster,target,prev,level);
}

/* Native Mode Move */

#include <move.h>