/* spell disease */
status cast_spell(object caster,object target,object prev,int time) {
object deaf;
if((int)caster->query_spell_dmg() == time &&
!present("Disease", target)) {
write("You make "+ target->query_name() +" catch a disease!\n");
tell_object(target,"You start to sniff.\n");
move_object(clone_object("objects/disease"), target);
}
else {
tell_room(environment(caster), "Nothing Happens...\n");
}
destruct(this_object());
return 1;
}
/* Native Mode Move */
#include <move.h>