/** suggestion **/
#include <humanoid.h>
#define NAME "@@query_name:$this_player()$@@"
#define TARGET_WIS (int)target->query_wisdom()
#define CASTER_CHR (int)caster->query_charisma()
status suggest(string targ, mixed alt_type) {
int level, i;
string cmd, file;
if(!targ || sscanf(targ,"%s %s",targ,cmd) != 2) {
notify_fail("suggest who what?\n");
return 0;
}
if(!alt_type) alt_type = "charm";
level = (objectp(alt_type))
? (int)alt_type->query_cast_level()
: (int)call_other(this_player(),"query_"+alt_type);
file = file_name(this_object());
sscanf(file, "%s#%d", file, i);
this_player()->load_spell(({
"target", targ,
"name", "Suggest",
"sphere", alt_type,
"cost", 10,
"damage", level,
"immune", "charm",
"level", 10,
"cast time", 2,
"spell object", file,
"casting msg", "You start to feel commanding...\n",
"casting msg room", NAME +" starts to look very commanding.\n",
"argument", cmd,
"passive",
/* other spell options...
"msg target", 0,
"msg room", 0,
"msg caster", 0,
"passive",
"component", 0,
*/
}));
return 1;
}
/* call when this object is cloned to target */
status cast_spell(object caster, object target, object previous, int level) {
string cmd;
#ifndef PLAYER_KILL
if(!(caster->query_npc() || target->query_npc())) {
write(target->query_name() +" gets upset with you!!\n");
tell_object(target,caster->query_name() +" tried to suggest you.\n");
destruct(this_object()); /* get rid of cloned object */
return 1;
}
#endif
if(humanoid(target) && (int)caster->query_spell_dmg() == level) {
cmd = (string)caster->query_spell_argument();
if(cmd && command(cmd, target)) {
destruct(this_object());
return 1;
}
}
if(random(TARGET_WIS) < random(CASTER_CHR)) {
write(target->query_name() +" does not take any notice of you.\n");
}
else {
write(target->query_name() +" gets upset with you!!\n");
target->add_secondary_attacker(caster);
}
destruct(this_object()); /* get rid of cloned object */
return 1; /* do damage */
}
status id(string str) { return (str == "spell"); }
/* Native Mode Move */
#include <move.h>