/** Light, Serepion, Sept 1993 **/
/* update - dec 93 */
inherit "inherit/base/base_obj";
inherit "inherit/timer";
#define NAME "@@query_name:$this_player()$@@" /* gives greater flexibilty */
#define TARG "@@query_name:$this_object()$@@"
status lt(mixed targ, mixed alt_type) {
int time, i;
string file;
if(!alt_type) alt_type = "alteration";
time = (objectp(alt_type))
? (int)alt_type->query_cast_level() /* wands */
: (int)call_other(this_player(),"query_"+alt_type);
file = file_name(this_object());
sscanf(file,"%s#%d",file,i);
this_player()->load_spell(({
"target", this_player(),
"name", "Light",
"sphere", alt_type,
"cost", 1,
"damage", time,
"level", 1,
"cast time", 2,
"spell object", file,
"casting msg", "You start to form a glowing halo....\n",
"casting msg room", NAME+" starts to form a glow halo about "+
"@@query_objective:$this_player()$@@self.\n",
"passive",
/* other spell options...
"immune", 0,
"area",
"msg target", 0,
"msg room", 0,
"msg caster", 0,
"component", 0,
*/
}));
return 1;
}
/************************************************************************/
/* when cloned to target */
status cast_spell(object caster,object target,object prev,int time) {
object light;
light = present("lightspell", target); /* id of this isn't set yet */
if(light) {
light->adj_time(time*30 + 60);
light->adj_light(2);
tell_object(caster,"You extend the power of your light spell.\n");
destruct(this_object());
return 1; /* do no damage */
}
set_name("lightspell");
set_alt_name("spell");
set_alias_name("aura");
set_long("The aura gives of a soft blue glow, lighting your way.\n");
set_alt_extra_long("A soft glowing aura surrounds you.\n");
set_extra_long("A soft glowing aura surrounds "+
"@@query_name:$environment()$@@.\n");
set_info("The soft aura was created by a light spell.\n"+
"It has approximately @@query_approx_time:"+
file_name(this_object())+"@@ before it expires.\n");
adj_time(time*30 + 60);
adj_light(2);
return 1;
}
void time_out() {
adj_light(-query_light_value());
tell_object(environment(),"It gets a little darker...\n");
::time_out();
}
void dispel_magic() { time_out(); } /* std spell clean up fn */
status drop(status quit) {
if(quit) time_out();
return 1;
}
/* Native Mode Move */
#include <move.h>