/** Burning Hands **/
#define NAME "@@query_name:$this_player()$@@" /* gives greater flexibilty */
#define TARG "@@query_name:$this_object()$@@"
status burning(string targ, mixed alt_type) {
int dam;
if(!targ || !(targ == "hands" || sscanf(targ,"hands %s",targ))) {
notify_fail("burning hands?\n");
return 0;
}
if(targ == "hands") targ = 0;
if(!alt_type) alt_type = "alteration";
dam = (objectp(alt_type))
? (int)alt_type->query_cast_level() /* wands */
: (int)call_other(this_player(),"query_"+alt_type);
dam *= (random(2) + 1);
if(dam > 15) dam = 15;
this_player()->load_spell(({
"target", targ,
"name", "Burning Hands",
"sphere", alt_type,
"cost", 1,
"damage", dam,
"immune", "fire",
"level", 2,
"cast time", 1,
"msg target", "Flames shoot from "+NAME+"'s fingers burning you.\n",
"msg room", "Flames shoot from "+NAME+"'s fingers burning "+
TARG +".\n",
"msg caster", "Flames shoot from your fingers burning "+ TARG +".\n",
}));
return 1;
}
/* Native Mode Move */
#include <move.h>