/* animal friendship */
#define NAME "@@query_name:$this_player()$@@"
#define SPELLNAME (string)caster->query_spell_name()
#define SPELLDMG (int)caster->query_spell_dmg()
#define TARGET_WIS (int)target->query_wisdom()
#define CASTER_CHR (int)caster->query_charisma()
status animal(string targ, mixed alt_type) {
string file;
int i;
int level;
if(!targ || !(targ == "friendship" || sscanf(targ,"friendship %s",targ))) {
notify_fail("animal friendship?\n");
return 0;
}
if(targ == "friendship") targ = 0;
if(!alt_type) alt_type = "nature_sphere";
file = file_name(this_object());
sscanf(file,"%s#%d", file, i);
level = (objectp(alt_type))
? (int)alt_type->query_cast_level()
: (int)call_other(this_player(),"query_"+alt_type);
this_player()->load_spell(({
"target", targ,
"name", "Animal Friendship",
"sphere", alt_type,
"cost", 3,
"damage", level,
"immune", "charm",
"level", 3,
"cast time", 2,
"casting msg", "The powers of nature come to your aid...\n",
"casting msg room", NAME +" starts to croon softly.\n",
"spell object", file,
"passive"
}));
return 1;
}
/* call when this object is cloned to target */
status cast_spell(object caster, object target, object previous, int level) {
object charm;
#ifndef PLAYER_KILL
if(!(caster->query_npc() || target->query_npc())) {
write(target->query_name() +" gets upset with you!!\n");
tell_object(target,caster->query_name() +" tried to charm you.\n");
destruct(this_object()); /* get rid of cloned object */
return 1;
}
#endif
if((int)target->query_level() < 3 && SPELLNAME == "Animal Friendship") {
if(SPELLDMG == level) { /* did not save */
if((charm = present("charm", caster))) {
write("You lose a friend.\n");
destruct(charm);
}
target->set_aggressive(0);
target->stop_fight(caster);
caster->stop_fight(target);
charm = clone_object("skills/obj/charm_ob");
charm->set_charmed(target);
move_object(charm, caster);
write("A trust forms between you and "+ target->query_name() +".\n");
tell_object(target,"You find "+ caster->query_name()
+" very trusting.\n");
if(!present("soul", target)) {
move_object(clone_object("obj/soul"),target);
}
destruct(this_object());
return 1;
}
}
if(random(TARGET_WIS) < random(CASTER_CHR)) {
write(target->query_name() +" does not take any notice of you.\n");
}
else {
write(target->query_name() +" gets upset with you!!\n");
target->add_secondary_attacker(caster);
}
destruct(this_object()); /* get rid of cloned object */
return 1; /* do damage */
}
status id(string str) { return (str == "spell"); }
/* Native Mode Move */
#include <move.h>