/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/function/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
#include <mudlib.h>
inherit ROOM;


void reset(status arg) {
  object moth, am;

  if(!arg) {
    set_short("a tree");
    set_long(
"You are in what appears to be the sleeping quarters. The beds are neatly \n"+
"made and tucked tightly.  \n");
     set_exits(({
      "/room/newbie/tree1", "down",
      "/room/newbie/tree3",  "stairs",
     }));

     set_items(({
       "bed",   "A small comfortable looking bed",
     }));
     set_weather(2,4,3);
   }
  if(!present("mother")) {
    moth = clone_object(MONSTER);
    moth->set_name("mother");
    moth->set_alias("elf");
    moth->set_short("a mother elf");
    moth->set_long(
"A cute little mother elf.  She has a nice little body, and her ears \n"+
"are pointed just the right amount to drive a male elf wild.\n");
    moth->set_level(3);
    moth->set_ac(4);
    moth->set_wc(7);
    moth->set_gender(2);
    moth->set_al(100);
    moth->set_race("grey elf");
    move_object(moth,this_object());
  }

  if(!present("amulet", moth)) {
    am = clone_object(ARMOUR);
    am->set_name("amulet");
    am->set_short("A bark amulet");
    am->set_long(
"A small amulet made out of tree bark. It has the picture of \n"+
"two little children in the center of it.\n");
    am->set_ac(1);
    am->set_weight(4);
    am->set_value(90);
    am->set_type("amulet");
    am->set_armour_material("leather");
    move_object(am, moth);
    command("wear amulet", moth);
  }
}