#include <mudlib.h>
inherit ROOM;
#define ELF 4
object *elves;
void reset(status arg) {
int i;
object dgg, delf;
if(!arg) {
set_short("the elfin forest");
set_long(
"You have stepped into the dark part of the forest. This is the place \n"+
"where all the outcast elves abide, those that dwell in darkness. It \n"+
"said that they donot take to kindly to visitors.\n");
set_exits(({
"/room/newbie/new2", "east",
"/room/newbie/new9", "west",
}));
set_weather(1,4,3);
}
if(!elves) elves = allocate(ELF);
for(i = 0; i < ELF; i++) {
if(!elves[i]) {
delf = clone_object(MONSTER);
delf->set_name("elf");
delf->set_short("a dark elf");
delf->set_long(
"A mysterious elf. Most of dark elf society is run by the \n"+
"women. She dresses in all black to conceal their movements\n"+
"in the forest.\n");
delf->set_level(5);
delf->set_ac(5);
delf->set_wc(9);
delf->set_al(-100);
delf->set_race("dark elf");
move_object(delf, this_object());
elves[i] = delf;
}
if(!present("dagger", elves[i])) {
dgg = clone_object(WEAPON);
dgg->set_name("dagger");
dgg->set_short("a dagger");
dgg->set_long(
"A small metal dagger, made from a strange black ore.\n");
dgg->set_wc(8);
dgg->set_weight(5);
dgg->set_value(180);
dgg->set_type("slash");
dgg->query_type();
dgg->set_length(24);
move_object(dgg, elves[i]);
command("wield dagger", elves[i]);
}
}
}