#include <mudlib.h>
inherit ROOM;
#define ELF 4 /* number of elves */
object *elves;
void reset(status arg) {
  int i;
  object elf, bs;
  if(!arg) {
    set_short("the forest");
    set_long(
"You are walking in the forest of the elves.  The elves are very gentle.\n"+
"They live they lives mainly by providing for themselves.  They keep this\n"+
"forest rich with life. All the trees stay green for 365 days a year. The\n"+
"birds are always singing, and the sky is always blue.\n");
    set_exits(({
      "/room/newbie/new2", "north",
      "/room/city/square",  "out",
    }));
    set_weather(2,4,3);
    set_listen("You hear the sound of birds chirping.\n");
  }
 
  if(!elves) elves = allocate(ELF);
  for(i = 0; i < ELF; i++) {
    if(!elves[i]) {
      elf = clone_object(MONSTER);
      elf -> set_name("elf");
      elf -> set_race("elf");
      elf -> set_short("An elfin fighter");
      elf -> set_long(
        "A short little elf.  He has pointy little ears and green eyes.\n"+
        "He is standing here, watching and caring for the forest. \n");
      elf -> set_level(1);
      elf -> set_ac(3);
      elf -> set_wc(5);
      elf -> set_gender(1);
      elf -> set_al(50);
      elves[i] = elf;
      move_object(elves[i], this_object());
    }
    if(!present("boots", elves[i])) {
      bs = clone_object(ARMOUR);
      bs -> set_name("boots");
      bs -> set_short("pointy elf boots");
      bs -> set_long(
        "A pair of green boots, with a long point at the toe.\n");
      bs -> set_ac(1);
      bs -> set_weight(5);
      bs -> set_value(60);
      bs -> set_armour_material("cloth");
      bs -> set_type("boots");
      move_object(bs, elves[i]);
      command("wear boots", elves[i]);
    }
  }
}