/* Thief tunnel12 Angel Sept 1993 */
inherit "inherit/room2";
reset(arg) {
  if(arg) return;
  set_short("A dark damp tunnel beneath the city");
  set_long(
     "Water drips down the walls in this small round tunnel \n"+
     "that meanders it ways around underneath the city above.\n");
  set_items(({ 
     "water#walls#wall", "Water drips down the blackened walls" 
  }));
  set_exits(({ 
     "room/city/thief/tunnel11",   "north",
     "room/city/thief/tunnel13",   "east"     
  }));
  set_weather(0, 2, 0);
  set_listen("You hear the dripping of water off the walls...");
  set_smell("The air about you smells damp and musty...");
}