/* Thief tunnel10 Angel Sept 1993 */
inherit "inherit/room2";
reset(arg) {
  int i;
  if(!present("rat")) {
    i = 0;
    while(i < random(5) + 3) {
      move_object(clone_object("room/city/thief/rat"),this_object());    
      i++;
    }
  }
  if(arg) return;
  set_short("A dark damp tunnel beneath the city");
  set_long(
     "Water drips down the walls in this small round tunnel \n"+
     "that meanders it ways around underneath the city above.\n");
  set_items(({ 
     "water#walls#wall", "Water drips down the blackened walls" 
  }));
  set_exits(({ 
     "room/city/thief/tunnel4",     "west",
     "room/city/thief/tunnel11",    "south",   
  }));
  set_weather(0, 2, 0);
  set_listen("You hear the dripping of water off the walls...");
  set_smell("The air about you smells damp and musty...");
}