#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
/*
if(!present("phylateracy")) {
move_object(clone_object("room/city/obj/phy"),this_object());
}
*/
if(arg) return;
set_short("the basement of the council of high magic");
set_long(
"Dark and dusty, this basement room has barely been used; possibly \n"+
"forgotten by the wizards decades ago. Crates and boxes are stacked\n"+
"against the far wall, containing old useless items. ");
set_items(({
"crates#crate@box#boxes",
"They are open and falling appart",
"items#item",
"Some are old spell components, others are parts of old "+
"furniture",
"furniture",
"Old and broken parts of chairs and tables",
"chair#chairs#table#tables",
"They are of little use now",
"walls#wall",
"The walls are of a cold grey stone, possibly made by magical \n"+
"magical means. They are covered with spots of blood and burn \n"+
"marks from some intense fire or explosion",
"stone",
"No dwarf chiselled this stone",
}));
set_listen("There is a soft hum close by...\n");
set_smell("There air is full of ozoone.\n");
set_exits(({
"room/city/mage/bfloor2", "west",
}));
set_weather(2,1,0);
}