#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
if(arg) return;
set_short("the basement of the council of high magic");
set_long(
"A long spiral staircase of black iron extends downward \n"+
"into the darkness below. A dark silence fills the air \n"+
"here.\n");
set_items(({
"stairs#staircase",
"A stairwell of cold black iron, descending downward",
"walls#wall",
"The walls are of a cold grey stone, possibly made by magical means",
"stone",
"No dwarf chiselled this stone",
}));
set_listen("You hear nothing...\n");
set_smell("The air here is damp and stuffy.\n");
set_exits(({
"room/city/mage/gfloor1", "up",
"room/city/mage/bfloor2", "down",
}));
set_weather(0,1,0);
}