#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
object obj;
int i;
if(!present("possum")) {
for(i=0; i<random(6)+1; i++) {
obj = clone_object("room/city/garden/monst/possum");
move_object(obj,this_object());
}
}
if(arg) return;
set_short("the rotunda rafters");
set_weather(0,1,0);
set_long(
"The shadowy ceiling, far above the rotunda, is cosy and warm; the \n"+
"perfect place for small animals to snuggle down and sleep. The \n"+
"clear sign of twigs and leaves indicates the animals who live here\n"+
"are probably not far away.\n");
set_items(({
"twigs", "Many twigs lie scattered about the rafters supporting \n"+
"a make shift bed for some small animals who live here",
"leaves", "Red, brown, and green leaves sit in small piles, acting \n"+
"as perfect insulation against any harsh weather that \n"+
"may assault the tall rotunda",
"shadows", "They look very scary!",
"ceiling", "It is covered in shadows",
"rotunda", "The floor of the rotunda is far below you. If you fall \n"+
"you might hurt yourself!",
}));
set_exits(({
"room/city/garden/rotunda", "down",
}));
set_climb(6);
set_fall_dam(5);
set_search_array(({
"leaves", "You find some nuts!\n",
"twigs", "You find some nuts!\n",
}));
add_extra_object("nuts", "room/city/garden/nuts");
}