#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
object board;
if(!present("board")) {
board = clone_object(BULLETIN_BOARD);
board -> set_save_file("ob_saves/LPC_board");
board -> set_short("A 'LPC' notice board");
move_object(board,this_object());
}
if(arg) return;
set_short("The inner room of town hall");
set_long(
"This large chamber is used to discuss and place notes about \n"+
"LPC and related items, including mudlib functions. \n");
set_exits(({
"room/city/creator/inner1", "west",
}));
set_weather(2,1,0);
}