/* High Clerists Tower - hall2.c
* Angel October 1993
*/
#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
load_door(({
"file", "room/city/cleric/entrance",
"long",
"A large solid door",
"direction", "north door",
"key id", "city key",
}));
reset_doors(arg);
if(arg) return;
set_short("the hallway within the high clerists tower");
set_long (
"The white marble floor is highly polished, reflecting your gaze \n"+
"as you look down onto it. The air within here is cool and crisp, \n"+
"exuding a feeling of peace and harmony. A few soft magical lights \n"+
"light the ways throughout the clerists tower. To the south an \n"+
"archway leads the way into the gardens of the clerists tower. \n");
set_items(({
"floor#marble", "The floor is a higly polished marble",
"reflection", "It looks vaguely like you!",
"light#lights#magical lights#magical light",
"Soft magical lights line the way along the hallways",
"arch#archway#walkways#garden#gardens",
"The walkways of the gardens are to the south"
}));
set_weather(1, 1, 0);
set_exits(({
"room/city/cleric/entrance", "north",
"room/city/cleric/garden2", "south",
"room/city/cleric/hall3", "east",
"room/city/cleric/hall1", "west",
}));
}