/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/function/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
string query_attacker();
status query_wielded(string weapon_side);  
status query_sell_destruct();
int weapon_class();
int query_wc();
object query_hit_func();
string query_type();
string weapon_type();
int query_length();
string query_object_type();
string *query_attack_msg();

/*******************************************************************/
/* set */

int set_class(int wc);
int set_wc(int wc);  
void set_hit_func(object ob);
void set_right_wielded(object ob);
string set_type(string t);
int set_length(int l);
string *set_attack_msg (string *msg);
  


void dewield();
void un_wield();
int hit(object attacker);
status check_class_no_allow();
void load_weapon(mixed *str);


/********************************************************************/
/* actions */
  
status wield(string wielding);