/
lib/banish/
lib/d/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
lib/function/
lib/include/
lib/include/fn_specs/
lib/include/skills/
lib/info/
lib/inherit/base/
lib/log/
lib/manuals/312/
lib/news/
lib/obj/party/
lib/objects/components/
lib/open/
lib/open/library/
lib/open/party/
lib/players/
lib/players/zilanthius/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/obj/
lib/room/city/shop/
lib/room/death/
lib/room/registry/
lib/secure/
lib/secure/UDP_CMD_DIR/
lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
/* doors are getting more & more comprehensive */

#ifndef DOOR_H
#define DOOR_H


#define DOOR_DEST              doors[i][0]  /* door destination (filename) */ 
#define DOOR_ID                doors[i][1]  /* door id (direction) */  
#define CLOSED_FLAG            doors[i][2]  /* door closed|open */
#define DOOR_DESC              doors[i][3]  /* door 'look at' description */
#define DOOR_LOCK              doors[i][4]  /* door lock|trap difficulty */
#define DOOR_KEY               doors[i][5]  /* door key id */
#define DOOR_TRAP              doors[i][6]  /* door trap damage */
#define TRAP_ON                doors[i][7]  /* door trap on|off */
#define SECRET_DOOR            doors[i][8]  /* secret door difficulty */
#define SECRET_DOOR_FINDERS    doors[i][9]  /* names of who have found door */
#define DOOR_NUM               doors[i][10] /* door matching number */
#define TRAP_DESC              doors[i][11] /* trap description */
#define DOOR_TRAP_MSG          doors[i][12] /* trap message */
#define DOOR_TRAP_MSG_ROOM     doors[i][13] /* trap message to room */
#define LOCKED_FLAG            doors[i][14] /* door locked|unlocked */           
#define LOCK_ID                doors[i][15] /* door lock name */
#define LOCK_DESC              doors[i][16] /* door lock description */
#define DOOR_MAC_SIZE          17                                    

#define CLOSE_NEXT_ROOM(XX) \
  call_other(DOOR_DEST,"set_door_closed",file_name(this_object()),XX,DOOR_NUM)
#define TRAP_NEXT_ROOM(XX) \
  call_other(DOOR_DEST,"set_door_trap",file_name(this_object()),XX,DOOR_NUM)
#define LOCK_NEXT_ROOM(XX) \
  call_other(DOOR_DEST,"set_door_lock",file_name(this_object()),XX,DOOR_NUM)


#define NEXT_ROOM_DISARMS() \
  call_other(DOOR_DEST,"set_disarm_attempts",disarm_attempts)
#define NEXT_ROOM_DETECTS() \
  call_other(DOOR_DEST,"set_detects_attempts",detect_attempts)
#define NEXT_ROOM_LOCKS() \
  call_other(DOOR_DEST,"set_lock_attempts",lock_attempts)

#endif /* DOOR_H */