/* +2 staff */
inherit "inherit/weapon";
void reset(status arg) {
if(arg) return;
set_name("staff"); /* weapon type as set_name() see guidelines */
set_short("Staff");
set_long("For a staff of this size, it is extraordinarily light.\n");
set_smell("It smells like walnut.\n");
set_value(3000); /* see guidelines for valid weight, value, wc */
set_weight(4);
set_wc(14);
set_enchanted(1); /* it is above normal guidelines for staff wc */
set_length(80); /* length in inches, for two weapon use */
set_type("crush"); /* set default weapon attack messages */
}