/* Jug of Beer */
inherit "inherit/drink";
void reset(status arg) {
  if(arg) return;
  set_name("beer");
  set_alt_name("jug of beer");
  set_empty_container("jug");
  set_short("Jug of Beer");
  set_long("The jug contains some clear amber fluid.\n"+
           "Its quite cool at the moment.\n");
  set_listen("You hear the beer sloshing around in the jug.\n");
  set_smell("You smell the strong smell of hops.\n");
  set_room_msg("@@query_name:$this_player()$@@ puts the jug to "+
               "@@query_possessive:$this_player()$@@ mouth\n"+
               "and slurps down all the beer.\n");
  set_consumer_msg("You slurp down the jug of beer.\n");
  set_strength(4);   /* value is set by strength value */
  set_alco_drink(1); /* makes an alcoholic beer */
}