/* shadow monster */
inherit "skills/obj/summoned";
void reset(status arg) {
::reset(arg);
if(arg) return;
set_name("shadow monster");
set_alt_name("monster");
set_alias_name("conjured");
set_short("Shadow Monster");
set_long("This monster form shift as light flickers about it.\n");
load_chat(8,({ "The shadow monster looks around hungrily.\n",
"Wisps of shadow fly from the shadow monster.\n",
}));
load_a_chat(15,({ "The shadow monster strikes with a viscious blow.\n",
"You feel your strength weaken as the shadow monster "+
"touches you.\n",
}));
}
status cast_spell(object caster,object target,object prev,int level) {
level /= 3;
if(level > 15) level = 15;
set_level(level);
return ::cast_spell(caster,target,prev,level);
}
/* Native Mode Move */
#include <move.h>