inherit "inherit/room2";
reset(arg) {
if(!present("couch")) {
object couch;
couch = clone_object("inherit/chair");
couch -> set_max_sitters(2);
couch -> set_long(
"The soft leather couch looks ideal to sit and rest comfortably in.\n");
couch -> set_short("");
couch -> set_name("couch");
move_object(couch, this_object());
}
if(arg) return;
set_short("the inn above skandles downfall");
set_long(
"A small white window peers out over the street below, into \n"+
"the city streets of Tempus. A small dark curtain is gathered\n"+
"by its sides. The walls are sparsely decorated, as is the room. \n"+
"the only items in the room to give any traveller any welcome \n"+
"is the soft bed, and the couch over against the far wall.\n");
set_weather(1, 1, 0);
set_items(({
"window#white window",
"A white window which looks over the city streets below",
"street#streets#city#tempus",
"From here you can easily see Merchant Street below",
"wall#walls", "They are sparsely decorated",
"bed", "A nice soft bed. This one has blue cotton sheets"
}));
set_exits(({ "room/city/pub/inn2", "east" }));
}