#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
reset_doors(arg);
load_door(({
"long",
"Great iron gates, leading into the colosseum.\n",
"direction", "west gate",
"file", "room/city/market1",
"key id", "city key",
}));
if(arg) return;
set_short("the city colosseum");
set_long(
"Huge walls tower above you, leading the way toward the colosseum.\n"+
"Here, many adventurers and famour gladiators have come to combat \n"+
"eachother, fighting for glory and honour.\n");
set_exits(({
"room/city/arena/guild", "east",
}));
set_smell("The air is thick with excitement.\n");
set_listen("The air is full of chanting and talking voices, awaiting \n"+
"the new gladiators to come into the arena.\n");
set_items(({
"walls", "Tall walls, built by dwarvish stonemasons",
}));
set_weather(2,1,0);
}