/* stoneskin spell */
inherit "obj/shadows/shadow";
object who;
int counter;
void stoneskin(object ob, int i) {
who = ob;
counter = i;
shadow_object(who);
}
int hit_player(int i) {
if(--counter > 0) {
i = 0;
}
else {
tell_object(who, "Your stoneskin spell fades....\n");
destruct(this_object());
}
return (int)who->hit_player(i);
}
object query_stoneskin_object() { return this_object(); }