-=[ Spell Components ]=-
Spell components are required for spells that have miscellaneous
spell effects (see spell_level.doc). Mages then have to quest/kill
certain monsters to gain spell components, as a fighter would to get
good armour and weapons. It is also an alternative to adding armour,
weapons, treasure, or money to a monster. An item classes as a component,
can be made 'domain_safe' (ie query_domain_safe() returns 1).
These are a list of spell components that will/can be used for
spell components. The corpse, and skeleton that are found
in directory /obj, the rest in /objects/component. The component name
are standard components that are/will be used by spells.
If you make a new spell, that requires a spell component. Then add it
to the list, and the component to /objects/component.
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Component Component Distribution Spell Type
Short Name
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Ruby, Emerald gem Common Any, div.
Corpse corpse Very Common necro.
Skeleton skeleton Very Common necro.
Bone bone Common necro.
Shield (armour) shield Very Common protect., abj.
Dragon's Tooth dragon tooth Very Rare any
Black Pearl pearl Very Rare death spells
Sulphur sulphur Low fire spells
Mirror mirror Low ill.
Perfume perfume Low charm
Branch branch Common nature, wands
Stick stick Common nature, wands
Rock rock Low earth elemental spells
Component short - you may want to change the short and long.
Component name - id used by spells to find component
Distribution - indication of frequency or difficulty of
monster. Value should be based on distribution.
Use common sense when valuing. Although a rock has
a low distribution, don't value it at 500 coins...
very common 0 - 100 coins
common 0 - 300 coins
Low 0 - 500 coins
Rare 250 - 1000 coins
Very Rare 1000 - 5000 coins
Spell type - what type of spells would such a component be used.
div. - divination, divination_sphere
necro. - necromancy, necromancy_sphere
protect. - protection_sphere, abjuration
ill. - illusion
nature - nature_sphere
wands - used when enchanting a wand.