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lib/doc/efun/
lib/doc/examples/
lib/doc/examples/armour/
lib/doc/examples/contain/
lib/doc/examples/food/
lib/doc/examples/magic/
lib/doc/examples/monster/
lib/doc/examples/room/
lib/doc/examples/weapons/
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lib/include/skills/
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lib/secure/
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lib/skills/
lib/skills/fighter/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/players/
               The Fighter.

Although fighters do not have magic spells to use, their
armour and weapons can compensate. They have the most powerful
within melee combat, being the strongest of classes in regards
to sheer physical strength, gaining 15 hit points per point of
constitution gained. Any sort of armour or weapon is usable by
a fighter.

Table 1: Fighter Level Titles and Experience
-------------------------------------------------------------
Level        Fighter Titles                  Exp for Level
-------------------------------------------------------------
-------------------------------------------------------------
1	the Utter Newbie                       1014
2	the Simple Wanderer                    2502
3	the Prominent Wanderer                 3200
4	the Simple Rover                       4224
5	the Prominent Rover                    5727
6	the Famed Rover                        7935
7	the Amateur Fighter                    11176
8	the Skilled Fighter                    15936
9	the Expert Fighter                     22925
10	the Great Fighter                     33187
11	the Famed Fighter                     48256
12	the Amateur Warrior                   70382
13	the Skilled Warrior                   102871
14	the Expert Warrior                    150575
15	the Great Warrior                     220623
16	the Famed Warrior                     323477
17	the Lesser Champion                   474502
18	the Renowned Champion                 696260
19	the Famed Champion                    1021879
20	the Amateur Swordsman                 1500000
21	the Lesser Swordsman                  2000000
22	the Prominent Swordsman               2520000
23	the Great Swordsman                   3060000
24	the Master Swordsman                  3620000
25	the Renowned Swordsman                4200000
26	the Famed Swordsman                   4800000
27	the Lesser Mercenary                  5420000
28	the Prominent Mercenary               6060000
29	the Great Mercenary                   6720000
30	the Master Mercinary                  7400000
-------------------------------------------------------------

When a fighter attains 30th level he may opt to establish a
freehold. This is done by having a building some type of
constructed; a castle, keep or the like. Whenever such a
freehold is established the fighter will:
     
     1) Automatically attract a few henchmen, led by a man-at-
arms. These are NPC followers who will serve the fighter so
long as his freehold is maintained.

     2) Is able, through his freehold, train other fighters
who visit here. 

          Fighter Skills

  TWO WEAPON USE    -    A fighter is the only class who is
able to wield two weapons simultaneously, gaining an extra
attack with his off-handed weapon. The higher a fighter's two-
weapon skill the longer the weapons he is able to wield are.
When this skill is low, a fighter will only be able to wield
small weapons in both hands, like daggers of knives. At a high
enough skill level, a fighter may be able to wield two
longswords - one in each hand.

  UNARMED COMBAT    -    As a fighter is expert in hand-to-
hand combat there are situations in which he may not have a
weapon at the ready. A fighter is able to increase his damage
and ability to hit an opponent without a weapon with his un-
armed skill. 

  ARMOURING         -    Armour and its maintenance is a daily
ritual that a fighter will always go through. Armour slowly
breaks apart as it is constantly hit in combat. A fighter is
able to repair his armour as his skill in armouring increases.
It is not always successful, however. At low levels of skill
the fighter may even damage his armour in an attempt to repair
it - even though this is rare. At a high skill level, a
fighter may even be able to make his own armour, constructing
it from the roar mineral or hide of a monster, and creating an
excelent piece of armour.


  Usage: repair <armour name>
  See also 'help forging'


  WEAPONSMITH       -    The weapon is the tool of the
fighters trade, and a good fighter is never without an
excelent blade by his side. A fighters weaponsmith skill
allows him to understand the construction of weapons, being
able to smith his own, or repairing them in a similar fashion
as his skill in armouring. Hence, a fighter may be able to put
a keen edge on a longsword, or even make a staff perfect in
balance from a simple sapling.

  Usage: repair <weapon name>
  See also 'help forging'

  MULTIPLE ATTACKS  -    A fighter can increase his chance of
attacking a second time within combat. The higher this skill
is increased, the higher the likelihood of a second, third,
and even more attacks. 

  See also 'help multiple'

                    Angel, September 1993.