/* This monster has a self destructing corpse. */
/* That is, it leaves no corpse when it dies. */
/* Author : Goosestep */
inherit "inherit/monster";
void reset(status arg) {
::reset(arg);
if(arg) return;
set_name("cat");
set_alias("demon");
set_short("Alley Cat");
set_long(
"This cat is perhaps a little large and well fed to be an alley\n"+
"cat. It's black coat has a glossy sheen, and it's eyes are red.\n"+
"It looks like it means to do violence to you.\n\n");
set_level(9);
set_race("cat");
load_chat(10, ({ "Meow.\n", }));
load_a_chat(20, ({ "MEOW!\n", }));
set_random_pick(100);
set_attack_msg(({
"hits", "weakly",
"scratches", "on the leg",
"scratches", "on the arm",
"bites", "on the hand",
"claws", "across the face",
"rakes", "across the abdomen",
"massacres", "with it's claws",
}));
set_magic_resist(50); /* 50% chance to resist any spell */
set_aggressive(1); /* fights players entering room */
set_dead_ob(this_object()); /* set up to call monster_died() function */
}
/* if monster_died() returns 1, then the monster will not destruct
itself. But remember that it would have hp < 0, and the fight
stops. You should return 0 for normal operation.
*/
status monster_died() {
object corpse;
tell_room(environment(),
"The cat falls to the ground and dissipates in a cloud of greasy smoke.\n");
if((corpse = present("corpse",environment()))) destruct(corpse);
return 0;
}