/* Robes from a Fire Mage */
/* Read armour.doc for armour guidelines */
#include <mudlib.h>
inherit MAGIC_ARMOUR;
void reset(status arg) {
if(arg) return;
/* normal armour */
set_name("robes");
set_short("Robes");
set_long("The robes look old and dusty.\n");
set_ac(2);
set_weight(3);
set_value(500); /* value + charge modifier */
set_type("armour");
set_armour_material("cloth");
set_listen("The cloth robes rustles as you move.\n");
set_smell("The robes smell like they were worn by an orc that\n"+
"has been dead for two weeks.\n");
/* magic_armour additions */
set_protection("fire"); /* immunity given when worn */
/* spells castable when worn */
add_spells(({ "fire ball", "fire shield", }));
set_max_charges(50); /* maximum charges */
set_charges(50); /* charge robe */
set_cast_level(14); /* level spells cast at */
set_class(({ "mage", "thief", })); /* class(es) able to use spells */
/* use wands own info strings - dynamic information */
set_info(query_wand_info());
}