/*
* update.h
*
*/
#ifndef UPDATE_H
#define UPDATE_H
/* Put your own defines here */
/* Structure to hold any extras you have already
* added to your player struct
* To reference these new variables it's
* p->new_data.variable_name
* for initialising or interrogating their value
*/
struct p_struct_extras
{
};
typedef struct p_struct_extras new_info;
#endif /* UPDATE_H */