/* * Playground+ - intercom_glue.c * Grims intercom_glue header file * --------------------------------------------------------------------------- */ #ifndef _INTERCOM_GLUE_H #define _INTERCOM_GLUE_H extern int establish_intercom_server(void); extern void add_intercom_server(player *,char *); extern void bar_talker(player *,char *); extern void close_intercom(player *,char *); extern void delete_intercom_server(player *,char *); extern void do_intercom_emote(player *,char *); extern void do_intercom_examine(player *,char *); extern void do_intercom_finger(player *,char *); extern void do_intercom_idle(player *,char *); extern void do_intercom_lsu(player *,const char *); extern void do_intercom_remote(player *,char *); extern void do_intercom_say(player *,char *); extern void do_intercom_tell(player *,char *); extern void do_intercom_think(player *,char *); extern void do_intercom_who(player *,char *); extern void intercom_banish(player *,char *); extern void intercom_banish_name(player *,char *); extern void intercom_bar_name(player *,char *); extern void intercom_change_address(player *,char *); extern void intercom_change_alias(player *,char *); extern void intercom_change_name(player *,char *); extern void intercom_change_port(player *,char *); extern void intercom_command(player *,char *); extern void intercom_dynamic(player *,char *); extern void intercom_hide(player *,char *); extern void intercom_home(player *,char *); extern void intercom_locate_name(player *,char *); extern void intercom_ping(player *,char *); extern void intercom_reboot(player *,char *); extern void intercom_request_stats(player *,char *); extern void intercom_room_look(player *); extern void intercom_unbanish_name(player *,char *); extern void intercom_site_move(player *,char *); extern void intercom_slist(player *,char *); extern void intercom_unbar_name(player *,char *); extern void intercom_unhide(player *,char *); extern void intercom_update_servers(player *,char *); extern void intercom_version(player *,char *); extern void kill_intercom(void); extern void list_intercom_servers(player *,char *); extern void open_intercom(player *,char *); extern void parse_incoming_intercom(void); extern void start_intercom(void); extern void unbar_talker(player *,char *); extern void view_intercom_commands(player *,char *); #endif