# SoftMsg file # rooms.msg # where we find strings and defaults relating to rooms # # # Default room name, needs exactly one %s where name is placed # def_name: in %s's bed. # # Default room entermsg, needs exactly one %s where name is placed # def_entermsg: goes to sleep in %s's room. # # Default room desc, needs exactly one %s where name is placed # def_desc: A small but cozy bedroom belonging to %s. Don't you think you should give it a better description? # # Strings shown on 'look' for how many ppl are in the room # (multiple_here needs exactly one %s where the word count # of how many ppl are substituted) # noone_here: There is nobody here but you ... one_here: There is only one other person here ... multiple_here: There are %s other people here ... # # This is the message shown to the room from which a player is grabbed # (needs exactly one %s where the name is substitued) # grabbed_from: A hand reaches down from the sky and grabs %s ... # # This is the message down to the room a player is pulled into # (needs exactly one %s where the name is substitued) # grabbed_to: %s spins rapidly into being ... # # This is the message seen by someone that is grabbed # (needs exactly one %s where the grabber's name is substitued) # got_grabbed: %s stretches out and grabs you !!!!!! # # This is the message seen by someone when they grab another # (needs exactly one %s where the person grabbed name is put) did_grab: You successfully grab %s. # # The message seen by those in a room when a player bounces # (needs exactly one %s where the persons name is substutited) # bounce_msg: %s spins around and bounces into the air !! # # The message shown when someone tries to move, but has no_move # cant_move: You seem to be stuck to the ground.