Now I noticed, that buddha didn't have it check objects min level when players tried to grab or wield the item. So, here's the snippet to make them check:
-Rikishi

1. Open act.item.c, and find do_wield, now find  send_to_char(ch, "It's too heavy for you to use.\r\n"); under that add:

    else if (GET_LEVEL(ch) < GET_OBJ_LEVEL(obj))
      send_to_char(ch, "Your not a high enough level to equip.\r\n");

2.With act.item.c still open find do_grab, now find     send_to_char(ch, "You don't seem to have %s %s.\r\n", AN(arg), arg); under that add:

   else if(GET_LEVEL(ch) < GET_OBJ_LEVEL(obj))
        send_to_char(ch, "Your not a high enough level to equip this.\r\n");

3. now close and compile :)