mud/cnf/
mud/lib/
mud/lib/etc/boards/
mud/lib/house/
mud/lib/misc/
mud/lib/plralias/ZZZ/
mud/lib/plrfiles/
mud/lib/plrfiles/ZZZ/
mud/lib/plrobjs/
mud/lib/plrobjs/ZZZ/
mud/lib/world/
mud/lib/world/gld/
mud/lib/world/mob/
mud/lib/world/obj/
mud/lib/world/shp/
mud/lib/world/trg/
mud/lib/world/wld/
mud/lib/world/zon/
mud/src/
mud/src/doc/
/***************************************************************************
 *   File: htree.h                                                         *
 *  Usage: Generalized hash tree code for fast lookups                     *
 *                                                                         *
 * This code is released under the CircleMud License                       *
 * Written by Elie Rosenblum <fnord@cosanostra.net>                        *
 * Copyright (c) 7-Oct-2004                                                *
 ***************************************************************************/

/* Magic constants: */
/* Don't change these unless you know what you're doing, the constants must
 * match */

#define HTREE_NODE_BITS 4
#define HTREE_NODE_SUBS (1 << HTREE_NODE_BITS)
#define HTREE_NODE_MASK (HTREE_NODE_SUBS - 1)
#define HTREE_MAX_DEPTH (((sizeof(IDXTYPE) * 8) / HTREE_NODE_BITS) + 1)

/* End of magic constants */

struct htree_node {
  IDXTYPE content;
  struct htree_node *parent;
  struct htree_node *subs[HTREE_NODE_SUBS];
};

extern struct htree_node *HTREE_NULL;
extern int htree_total_nodes;
extern int htree_depth_used;

struct htree_node *htree_init();
void htree_free(struct htree_node *root);
void htree_add(struct htree_node *root, IDXTYPE index, IDXTYPE content);
void htree_del(struct htree_node *root, IDXTYPE index);
IDXTYPE htree_find(struct htree_node *root, IDXTYPE index);
void htree_test();