#include "conf.h"
#include "sysdep.h"
#include "structs.h"
#include "dg_scripts.h"
#include "utils.h"
#include "comm.h"
#include "db.h"
#include "handler.h"
#include "spells.h"
#include "dg_event.h"
extern struct index_data **trig_index;
extern struct trig_data *trigger_list;
void trig_data_free(trig_data *this_data);
/* return memory used by a trigger */
void free_trigger(struct trig_data *trig)
{
/* threw this in for minor consistance in names with the rest of circle */
trig_data_free(trig);
}
/* remove a single trigger from a mob/obj/room */
void extract_trigger(struct trig_data *trig)
{
struct trig_data *temp;
if (GET_TRIG_WAIT(trig)) {
remove_event(GET_TRIG_WAIT(trig));
GET_TRIG_WAIT(trig) = NULL;
}
trig_index[trig->nr]->number--;
/* walk the trigger list and remove this one */
REMOVE_FROM_LIST(trig, trigger_list, next_in_world);
free_trigger(trig);
}
/* remove all triggers from a mob/obj/room */
void extract_script(struct script_data *sc)
{
struct trig_data *trig, *next_trig;
for (trig = TRIGGERS(sc); trig; trig = next_trig) {
next_trig = trig->next;
extract_trigger(trig);
}
TRIGGERS(sc) = NULL;
}
/* erase the script memory of a mob */
void extract_script_mem(struct script_memory *sc)
{
struct script_memory *next;
while (sc) {
next = sc->next;
if (sc->cmd) free(sc->cmd);
free(sc);
sc = next;
}
}
/* perhaps not the best place for this, but I didn't want a new file */
char *skill_percent(struct char_data *ch, char *skill)
{
static char retval[16];
int skillnum;
skillnum = find_skill_num(skill);
if (skillnum<=0) return("unknown skill");
sprintf(retval,"%d",GET_SKILL(ch, skillnum));
return retval;
}