#include "kernel.h" #include "stdinc.h" /* Return the zone index for a given zone name, -1 if no such zone found */ int get_zone_by_name(char *name) { int x; int w = strlen (name); for (x = 0; x < numzon; x++) { if (strncasecmp (name, zname (x), w) == 0) return x; } return -1; } /* Return the zone index among the non-permanent zones which matches the given * name _exacely_. If none exists, create one and return that index. */ int get_wizzone_by_name (char *name) { int i; for (i = num_const_zon; i < numzon; i++) { if (strcasecmp (name, zname (i)) == 0) return i; } if (numzon == zon_array_len) { zon_array_len += 20; zoname = resize_array (zoname, sizeof (ZONE), numzon, zon_array_len); } zname (numzon) = COPY (name); ztemporary (numzon) = True; init_intset (zlocs (numzon), 5); init_intset (zmobs (numzon), 3); init_intset (zobjs (numzon), 3); return numzon++; } /* Return the ZONE entry index for the zone that 'loc' is member of. * Return -1 if invalid loc number. */ int loc2zone (int loc) { return exists (loc) ? lzone (loc) : -1; } /* Take a 'loc' as argument and return the zone name and the offset within * the zone for this loc. If buff = NULL, return the name in a static buffer.*/ int findzone (int loc, char *buff) { int z, x; if ((z = loc2zone (loc)) == -1) { strcpy (buff, "TCHAN"); return 0; } strcpy (buff, zname (z)); /* Remove mudlog later if everything seems ok: */ if (!(x = find_int (loc, zlocs (z)))) { mudlog ("Internal error: location %d was not in its zone %d.", loc, z); } return x; } /* This function is inverse of findzone in that it from a zone index and * offset number finds the loc that it makes up. 0 is returned on error. */ int getlocid (int z, int off) { int a; if (z == -1 || z >= numzon) return 0; if (off == 0) off = 1; else if (off < 0) return 0; return (a = find_int_number (off - 1, zlocs (z))) == SET_END ? 0 : a; } /* This function is inverse of findzone in that it from a zone name and number * finds the loc that it makes up. 0 is returned on error. */ int getlocnum (char *zname, int off) { return getlocid (get_zone_by_name (zname), off); } /* Reset a zone. If r_* != NULL, return the number of locs/objs/mobs that * were successfully reset. d_* = number of items destructed. * * If the zone is a wiz-made zone and the owner hasn't been on for a * certain time since 'now', his zone has 'expired' and will be destructed, * but if 'now' == NULL, proceed as if it had not expired, (ie reset it), * but don't kill any of the temporary (=not stored with STORE) items. */ void reset_zone (int z, time_t * now, int *d_locs, int *d_mobs, int *d_objs, int *r_locs, int *r_mobs, int *r_objs) { PERSONA p; Boolean reused; int i; int xd_locs = 0, xd_mobs = 0, xd_objs = 0, xr_locs = 0, xr_mobs = 0, xr_objs = 0; if (zpermanent (z) || (!ztemporary (z) && (fpbns (zname (z)) > -1 || (getuaf (zname (z), &p) && (now == NULL || *now - p.p_last_on < WIZZONE_EXIST_H * 3600L))) ) ) { for (i = zfirst_mob (z); i != SET_END; i = znext_mob (z)) do { if (!ptemporary (i)) { if (reset_mobile (i)) xr_mobs++; break; } else { if (now == NULL) break; } } while (destruct_mobile (i, &reused) && (xd_mobs++, reused)); for (i = zfirst_obj (z); i != SET_END; i = znext_obj (z)) do { if (!otemporary (i)) { if (reset_object (i)) xr_objs++; break; } else { if (now == NULL) break; } } while (destruct_object (i, &reused) && (xd_objs++, reused)); for (i = zfirst_loc (z); i != SET_END; i = znext_loc (z)) do { if (!ltemporary (i)) { if (reset_location (i)) xr_locs++; break; } else { if (now == NULL) break; } } while (destruct_location (i, &reused) && (xd_locs++, reused)); } else { for (i = zfirst_obj (z); i != SET_END; i = znext_obj (z)) while (destruct_object (i, &reused) && reused); for (i = zfirst_mob (z); i != SET_END; i = znext_mob (z)) while (destruct_mobile (i, &reused) && reused); for (i = zfirst_loc (z); i != SET_END; i = znext_loc (z)) while (destruct_location (i, &reused) && reused); ztemporary (z) = True; } if (d_locs != NULL) *d_locs = xd_locs; /* locs destroyed */ if (d_mobs != NULL) *d_mobs = xd_mobs; /* mobs destroyed */ if (d_objs != NULL) *d_objs = xd_objs; /* objs destroyed */ if (r_locs != NULL) *r_locs = xr_locs; /* locs reset */ if (r_mobs != NULL) *r_mobs = xr_mobs; /* mobs reset */ if (r_objs != NULL) *r_objs = xr_objs; /* objs reset */ } /* Load a zone from disk into the game. Name, is its owner, which also * identifies the files it's stored on. Place the number of items found and * the number actually loaded in the positions pointed to by the arguments. * Return memory allocated as our function value, -1 on error. */ int load_zone (char *name, int *nlocs, int *nlocs_f, int *nmobs, int *nmobs_f, int *nobjs, int *nobjs_f) { Boolean locs_exist, mobs_exist, objs_exist; char filename[128]; FILE *locfile, *mobfile, *objfile; int loc_mem = 0, mob_mem = 0, obj_mem = 0; int z; if (nlocs != NULL) *nlocs = 0; if (nlocs_f != NULL) *nlocs_f = 0; if (nmobs != NULL) *nmobs = 0; if (nmobs_f != NULL) *nmobs_f = 0; if (nobjs != NULL) *nobjs = 0; if (nobjs_f != NULL) *nobjs_f = 0; wiz_loc_filename (filename, name); locs_exist = (locfile = fopen (filename, "r")) != NULL; wiz_mob_filename (filename, name); mobs_exist = (mobfile = fopen (filename, "r")) != NULL; wiz_obj_filename (filename, name); objs_exist = (objfile = fopen (filename, "r")) != NULL; if (!(locs_exist || mobs_exist || objs_exist)) { return 0; } z = get_wizzone_by_name (name); ztemporary (z) = False; if (locs_exist) { loc_mem = load_locations (z, locfile, nlocs, nlocs_f); fclose (locfile); } if (mobs_exist) { mob_mem = load_mobiles (z, mobfile, nmobs, nmobs_f); fclose (mobfile); } if (objs_exist) { obj_mem = load_objects (z, objfile, nobjs, nobjs_f); fclose (objfile); } reset_zone (z, NULL, NULL, NULL, NULL, NULL, NULL, NULL); return (loc_mem < 0 || mob_mem < 0 || obj_mem < 0) ? -1 : loc_mem + mob_mem + obj_mem; } /* From a character name, get the filenames that will contain his zone.*/ static char *wiz_zone_filename (char *buff, char *name, char *contents) { sprintf (buff, "%s/%s.%s", WIZ_ZONES, name, contents); return buff; } char *wiz_mob_filename (char *buff, char *name) { return wiz_zone_filename (buff, name, "mobiles"); } char *wiz_loc_filename (char *buff, char *name) { return wiz_zone_filename (buff, name, "locations"); } char *wiz_obj_filename (char *buff, char *name) { return wiz_zone_filename (buff, name, "objects"); } /* The ZONES command. */ void zonescom (void) { int a; if (plev (mynum) < LVL_APPREN) { erreval (); return; } bprintf (" Zone-Name Rooms Mobiles Objects " "Zone-Name Rooms Mobiles Objects\n\n"); for (a = 0; a < num_const_zon; a++) { bprintf ("%14s%5d %7d %7d", zname (a), znumloc (a), znumchars (a), znumobs (a)); if (a % 2 == 1 || a == num_const_zon - 1) bprintf ("\n"); } bprintf ("\nA total of %d permanent zones containing " "%d rooms, %d mobiles, %d objects.\n\n", num_const_zon, num_const_locs, num_const_chars - max_players, num_const_obs); if (numzon != num_const_zon) { int i = 0; bprintf (" Zone-Name Rooms Mobiles Objects " "Zone-Name Rooms Mobiles Objects\n\n"); for (a = num_const_zon; a < numzon; a++) { int locs = znumloc (a); int mobs = znumchars (a); int objs = znumobs (a); if (!ztemporary (a) || locs > 0 || mobs > 0 || objs > 0) { bprintf ("%14s%5d %7d %7d", zname (a), locs, mobs, objs); if (i++ % 2 == 1) bprintf ("\n"); } } bprintf ("\nA total of %d Wizard's zones containing " "%d rooms, %d mobiles, %d objects.\n", i, numloc - num_const_locs, numchars - num_const_chars, numobs - num_const_obs); } }