#ifndef __OFLAGS_H__
#define __OFLAGS_H__
/*
** Object flags
*/
#define OFL_DESTROYED 0 /* destroyed */
#define OFL_NOGET 1 /* Flannel */
#define OFL_OPENABLE 2 /* can be opened (1=closed, 0=open */
#define OFL_LOCKABLE 3 /* can be locked (state 2 = locked) */
#define OFL_PUSHABLE 4 /* set state to 0 when pushed */
#define OFL_PUSHTOGGLE 5 /* toggle state when pushed */
#define OFL_FOOD 6 /* can be eaten */
#define OFL_ARMOR 7 /* is armor */
#define OFL_NOLOCATE 8 /* object cannot be located */
#define OFL_LIGHTABLE 9 /* can light */
#define OFL_EXTINGUISH 10 /* can extinguish */
#define OFL_KEY 11 /* is a key */
#define OFL_GETFLIPS 12 /* change to state 0 when taken */
#define OFL_LIT 13 /* is lit */
#define OFL_CONTAINER 14 /* is a container */
#define OFL_WEAPON 15 /* is a weapon */
#define OFL_BOAT 16 /* is a boat */
#define OFL_NEWBIE 17 /* is an object for newbies */
#define OFL_PITRESET 18 /* pitted object will be valued at 0
* and set in the donations room */
#define OFL_DRINK 19
#define OFL_WEARABLE 20
#define OFL_EXCLUDEWEAR 21
#define OFL_22 22
#define WEAR_OFFSET 23
#define OFL_WEARONFACE 23
#define OFL_WEARONHEAD 24
#define OFL_WEARONNECK 25
#define OFL_WEARONBODY 26
#define OFL_WEARONBACK 27
#define OFL_WEARONARMS 28
#define OFL_WEARONHANDS 29
#define OFL_WEARONLEGS 30
#define OFL_WEARONFEET 31
#define WEAR_LAST 31
#define OFL_ALCOHOL 32
#endif /* Add nothing past this line... */