/********************************************************* * SEA.ZONE * * Core Zone: Author Unknown * * Notes: Distribute with full DYRT distribution only * * Edited by Rex on 27 September 1996 * *********************************************************/ #include "undef.h" #include "cflags.h" #include "exits.h" %zone:sea %mobiles %objects Name = excalibur AltName = sword Location = IN_ROOM:7 State = 1 MaxState = 1 BValue = 600 Size = 20 Weight = 20 Damage = 20 OFlags { GetFlips Weapon PitReset } Desc[0] = " Excalibur rests at your feet, its silvery blade gleaming in the light." Desc[1] = "A hand holds the sword Excalibur up from the waves." Examine = " The sword is a true piece of craftsmanship. Gripping it in your hand you feel an otherworldly sense of power. The sounds of ancient battles echo in your mind as you finger its gleaming blade. This sword will surely serve you well in battle." End = excalibur Name = hole AltName = portable Location = IN_ROOM:11 State = 1 MaxState = 1 Size = 2 Weight = 1 OFlags { GetFlips PitReset } Desc[0] = "A portable hole glistens darkly at your feet." Examine = "Peering into the darkness you see the glint of treasure." End = hole %locations 1 n:7 e:BEACH@ISLAND s:7 w:3 ; Lflags { NoMobiles OnWater RealTime Maze } All at Sea^ You are just off the edge of a small island. To the east, the waves break gently on a sandy beach, while to the north and south they swirl around huge lava flows, evidently from the volcano visible to the east. To the west is the open sea. ^ 2 n:7 e:9 s:7 w:JETTY@VILLAGE d:7 ; Lflags { NoMobiles OnWater RealTime Maze } All at Sea^ You are all at sea, riding the waves. To the north and south the waves are high and break heavily against the surrounding cliffs. To the east it might be safe to continue. The safety of the jetty is to the west. ^ 3 n:7 e:1 s:4 w:7 ; Lflags { OnWater RealTime Maze } All at Sea^ You are lost at sea. The waves pound heavily all around you, although the sea looks a little less rough to the south and east. ^ 4 n:3 e:7 s:5 w:6 ; Lflags { OnWater RealTime Maze } All at Sea^ You are all at sea, amidst the high heaving waves. The waters look no safer in any direction, although to the east they pound against a huge rock which rises straight and steeply upwards from the sea. ^ 5 n:4 e:7 s:7 w:7 ; Lflags { OnWater RealTime Maze } All at Sea^ You are lost at sea amidst the pounding waves. All around you the sea is high and heavy and almost sure to drown you. ^ 6 n:8 e:4 s:10 w:5 ; Lflags { OnWater RealTime Maze } All at Sea^ You are all at sea, seemingly without hope of reaching land. The heavy waves make your small craft sway and lurch horribly, sending you staggering as you try to keep your balance. The seas ease off to the north and east and your craft might just about make it. ^ 7 ; Lflags { Death NoMobiles OnWater Maze } All at Sea^ The heavy seas and strong waves send your craft flying into a large rock protruding from the water. The craft is dashed into pieces on the rock, You land in the rough water and are immediately pulled under by the strong current... ^ 8 n:7 e:5 s:6 w:9 ; Lflags { OnWater RealTime Maze } All at Sea^ You are all at sea, lost amidst the seething waves and grey skies. You are but a speck on an undulating dark mass. The seas are heavy all around, though not as rough to the west. To the south the waves smooth off quite a bit, providing you can cross the rough waters between you and the calm place. ^ 9 n:7 e:8 s:7 w:2 ; Lflags { OnWater RealTime Maze } All at Sea^ You are lost at sea amidst the waves. The sea seems reasonably smooth to the east and west. To the west is the reassuring sight of land. ^ 10 n:7 e:7 s:11 w:7 ; Lflags { OnWater RealTime Maze } All at Sea^ You are all at sea seemingly without hope of seeing land. The waves make your small craft sway and lurch terribly, sending you staggering as you try to keep your balance. The seas appear a bit smoother to the south. Perhaps your craft might just about make it. ^ 11 n:EATEN@DEAD e:PIT@PIT s:12 w:7 u:JETTY@VILLAGE d:BEACH@ISLAND; Lflags { NoMobiles OnWater } Sea of Holes^ You are drifting in a sea of psychedelic holes. In the water below, you can just make out several blue gloves and clowns chasing each other and bickering. On the top of an undersea mountain sits a purple fractal dragon, observing the ruckus while puffing on her purple hooka and sniffing flowers. Exits are everywhere. ^ 12 ; Lflags { CantSummon NoMobiles UnderWater } Treasure Room^ Now you know why they call this the treasure room. From the skeletons and debris, it appears you are not the first foolhardy soul to lose his loot to this fiendish trap. ^