/********************************************************* * MOOR.ZONE * * Core Zone: Author Unknown * * Notes: Distribute with full DYRT distribution only * * Edited by Rex on 27 September 1996 * *********************************************************/ #include "undef.h" #include "cflags.h" #include "exits.h" %zone:moor %mobiles %objects Name = ropetoppit PName = rope AltName = ladder Location = IN_ROOM:3 Linked = ROPEBOTPIT@LEDGE OFlags { Destroyed NoGet } Desc[0] = "A rope ladder leads down into the pit." Desc[1] = "It looks like a perfectly average rope." End = ropetoppit Name = heather Location = IN_ROOM:11 State = 1 MaxState = 1 BValue = 30 Size = 1 Weight = 1 OFlags { GetFlips } Desc[0] = "Some rare white heather has been left here." Desc[1] = "Some white heather is growing here." Examine = " This particular type of heather is white and extremely pretty. It is also rather rare." End = heather Name = chalice Location = IN_ROOM:5 BValue = 40 Size = 10 Weight = 5 Desc[0] = "A bloodstained chalice lies before you." End = chalice Name = altar Location = IN_ROOM:5 State = 1 MaxState = 1 OFlags { NoGet } Desc[0] = "A chalice rests upon the altar." Examine = " The altar is blackened and pitted from the fires and blood of many sacrifices. The center of the altar simply bears the words: 'Acsthad of the Fiery Plains.'" End = altar %locations 1 n:4 e:2 s:MOORPATH@VALLEY ; Lflags { Outdoors RealTime } Misty Moorlands^ You are standing on the south-eastern edge of a vast tract of misty, tangled moorland. Thick gorse and bracken make travel almost impossible save for narrow, animal-worn tracks to the north and east. ^ 2 n:5 w:1 ; Lflags { Outdoors RealTime } Misty Moorland^ You are wandering amidst the thickets and stones far out upon the moor. Grey and barren, they extend all around you. Thick gorse and bushes prevent even the most determined adventurer from doing anything but following the paths to the north and west. ^ 3 n:6 ; Lflags { Outdoors RealTime } By the Pit^ You are standing on the rim of a huge open pit looking down some twenty feet to the floor below. The walls of the pit are too sheer to climb down, which is unfortunate, as there seem to be caves leading off from it. A path winds its dusty way north out onto the moor. ^ 4 n:11 e:5 s:1 ; Lflags { Outdoors RealTime } Western Edge of Moor^ You are standing somewhere near the western edge of the moors. Narrow, gorse-walled paths wind their ways north, east, and south from here. ^ 5 n:10 e:6 s:2 w:4 ; Lflags { Outdoors RealTime } The Stone Circle on the Moor^ You are standing in the center of an ancient circle of jagged stones hidden in a deep bowl in the center of the moors. Narrow, scarcely-used tracks wind up from the deathly quiet bowl. In the center of the circle is a black gloomy altar to some ancient god. ^ 6 n:10 e:3 s:2 w:4 ; Lflags { Outdoors RealTime } Lost on the Moor^ You are lost on the moor. Thick gorse and tangled bushes prevent you from seeing far in any direction. A multitude of little twisted paths wind in all directions from here. ^ 7 n:9 e:8 w:6 ; Lflags { Outdoors RealTime } By the Ruined Cottage^ You are standing somewhere on the eastern side of the moor. A narrow, worn path leads east between two crumbling dry-stone walls toward the remains of an old cottage. ^ 8 w:7 ; Lflags { Outdoors RealTime } Inside the Ruined Cottage^ You are standing in the sad, desolate ruins of an old farmhouse. The roof has long since caved in, leaving a crumbling shell to gradually fall. A single doorway leads back outside onto the moor. ^ 9 e:40@EASTCOAST s:7 w:10 ; Lflags { Outdoors RealTime } Rocky Waste^ You are standing on the northeastern corner of the moor, looking out across a mass of jumbled rock. Paths lead south and west across the moor, while the rock steepens into precipitous cliffs to the east and north, preventing further travel. ^ 10 e:9 s:6 w:11 ; Lflags { Outdoors RealTime } Lost on the Moor^ You are lost somewhere on a vast expanse of ancient moorland. Thick bushes and tangled piles of gorse and rock prevent you from seeing far in any direction. Narrow paths wind east, west, and south across the moor. ^ 11 s:4 w:ROAD7E@NEWVILLAGE ; Lflags { Outdoors RealTime } Rocky End^ The path you are following across the moor ends in a narrow rocky hollow. You can follow the path back toward the south, or follow a path to the west. You can't see far because of the thick gorse and rock, but you believe you can make out some smoke in the distance to the west. Perhaps what you see are signs of civilization. ^